Category: Terrain

Terrain: Promethium Aqueduct

TheGM: The Gaffer and I have talked about building a Necromunda table for years, and although we’re constantly distracted by other projects, our first Necromunda terrain piece is finally complete. It’s a pretty nifty aqueduct that transports vital promethium through the city’s underhive. This isn’t a simple piece […]

Building plug-in jungle trees

In preparation for the Shorehammer 2023 convention, I’m building a jungle table. But I had this idea to rid myself of the large bases that usually are part of tabletop trees. Why? I’ve got quite a few trees with bases, and I’ll keep using them. But, for Shorehammer, […]

Planning a jungle table (2)

TheGM: Although I have months to prepare my jungle table for the Shorehammer Convention, I’ve gotten an early start on play-testing the scenarios that I’m hosting. What has play-testing to do with terrain? Everything. It’s not enough to built nice-looking trees and scatter terrain. Or painted buildings or […]

Planning a jungle table (1)

How far can I push the envelope when it comes to building high-quality jungle terrain? That’s the question I’m going to answer in 2023. I’ve long wanted some really nice jungle terrain, and at last year’s Historicon gaming convention in Lancaster, Pa., I saw a table that really […]

Mos Eisley Project: Making Progress

TheGM: When a blog doesn’t publish anything for more than a month, that’s often a sign that the blog is running out of steam. That’s not the case with the Corvus Cluster. The lack of postings actually is a sign of how busy I am are creating content—specifically […]

Mos Eisley Project: City walls

If you’ve followed the Mos Eisley Project, you know that we’re working to create a tabletop desert town that’s similar to the infamous backwater community highlighted in the original Star Wars movie. We want to make it as cool as possible. That means we need to add some […]

Mos Eisley Project: Sci-fi roofs

As I work on building a backwater, desert town for our 40K narrative campaign, I’m confronting a minor but interesting aesthetic challenge: How do I blend together my 3D-printed, Star Wars-themed buildings with some resin buildings depicting structures more suitable to a medieval-through-20th Century setting? If you’ve read […]