TheGM: Most blogs about terrain-building are how-to articles . . . or visual celebrations of a hobbyist finishing a terrain project.
Not this time. My story is about frustration—and no small number of setbacks.
Much of the fault lies with myself. I am overly ambitious at times, and I can find myself overwhelmed by the sheer effort involved in a project that others would accomplish in a much simpler and faster manner. (Yes, I’m talking about you, Gaffer.)
One problem I’m having is with buildings. I have a number of Middle Eastern buildings from the Miniature Building Authority (MBA). They make very nice buildings. Most are designed for historical gaming, and their Middle East range includes structures that work for anything from the Crusades to modern day.
A long time ago,on the desert world of Morkai, I ran a Rogue Trader game pitting my hero, Adeon Drake, against his arch-nemesis, Count Feracci (Ambush on Morkai), I put down a bunch of MBA buildings on a desert-colored terrain mat, and I included some of MBA’s wonderful Shanty Town buildings (perfect for the slums outside a hive city).
I liked the setting so well that I decided I wanted some more terrain for my new desert world.
My plan was to start with some scratch-built structures, not because I’m unhappy with MBA’s products (I like them a lot), but because I want a lot of buildings. . . and I want to save my cash for more figures.
My first effort didn’t go so well. I cut out the walls for several buildings out of bass and balsa wood, then attempted to cover them with thin insulation foam that included stonework carved in with an X-acto knife.
I wasn’t happy with the result. No matter how hard I tried, my attempts to cut out doors and windows ended up uneven and lopsided, and it just didn’t look right. So, a lot of work went to naught.
My current attempt is both more ambitious and less. I’m using blocks cast out of Hirst Arts molds and constructing my newest round of buildings block by block. So far, so good. It’s a process that’s hard to foul up.
But the hardest part is yet to come. I intend to add some detail work, including plaster stucco, to the walls and then make molds and cast them so I can have multiple copies. (I want a big town.)
We’ll see how that works out.
A more immediate problem is the color scheme of my desert. I have no eye for color. I managed, by accident, to find a tolerable color scheme for my first self-made desert mat. But, when I recently built two terrain pieces featuring Games Workshop’s Shardwrack Spines, I couldn’t replicate the colors.
What’s more, the paint was coming off my mat, so I need to replace it. But I’m stymied by the lack of a color scheme. As you’ll see below, I’ve created a test piece of terrain and tried a variety of color schemes . . . so far, my experiments have been a failure.
I finally enlisted the advice of my son, who actually has artistic talent, and he guided me in the right direction. I actually found one combination of colors I liked, but I foolishly didn’t keep track of the colors as I was testing them, so I’m now trying by trial and error to replicate my now-lost success.
Sigh. Woe is me.
I’m determined that this will be my last rant on this subject. I’ve got the Shardwrack Spines and some tank traps built and sand glued down. All I need is the paint scheme, and I can put the finishing touches on four new terrain pieces.
I can’t wait to share them with you.
Until then, I’ll be reporting on my progress on my buildings, and I fully expect to have something positive to share—and perhaps of more practical interest to wargamers.
My desert world of Morkai deserves some top-notch terrain. It’s gonna happen.
The Corvus Cluster is a Warhammer 40K blog that documents our wargaming adventures (and occasional failures) in the fantastical sci-fi universe of Games Workshop.